I am making video games for bodhi
Jun 1, 2024 16:44:27 GMT
via mobile
Hippytaff, ylee, and 1 more like this
Post by jenstudios on Jun 1, 2024 16:44:27 GMT
Cross posted from the bodhi subreddit:
Title
Hello bodhi community. I know you've seen a lot of me lately.
I have been working on a video game. I make the art and music and everything myself.
The reason I got back on Linux is that it's my preferred "work station" for programming projects. Which I may not be very good relative to the Linux grandmaster wizard people. But I am working on it every day and getting better every day. I don't think I'll make very much money and my end goal with indie game dev isn't to make bank--no I have a day job if that's hard to believe. My goal is to one day get on the humble bundle store and one of my games to be so good it gets into their annual charity sell. And iirc humble bundle proceits go to charity. I think it is just the goal which I set for myself even if it doesn't mean anything these days. And I don't expect to get there in my first couple of games.
I'm making the game entirely with FOSS
OS: Bodhi (ubuntu,) fedora (rhl)
Engine: godot 4
Art: Aseprite (free to compile from source; premiere pixel art software,) Photopea (free photoshop using webgl)
Music and sound: LMMS, Audacity
I'll be using the godot openGL renderer so this game should run on everything but I am not porting it to Mac as I don't own one and don't want to get one and support it. Any version released for it would be unstable. Maybe they have wine or something idk.
The game genres are psychological horror, survival, rpg. The story follows a trio as a totalitarian purge unfolds. Both fleeing from the gov and uncovering the details of a multi generational conspiracy which is in its final steps to solidify power into the hands of bad faith actors. The game features pixellated violence and explores themes of ostricism and tropes of totalitarian gov and things like lynch mobs. Darker themes are prevalent throughout
Combat plays like final fantasy 1-6, the characters have a health meter that acts both as a health bar and sanity meter. There'll be upgrade systems for character progression, item fabrication, cybernetic augmentation that affects power throughput, and "skills." Essentially the combat options are simply use power, use skill, use item.
The game is still in pre-alpha but I am working my way towards a demo as fast as I can. I need hundreds of assets per act and make maybe 3 sprites a day or 2 songs if I'm lucky. Another goal with the project, when I started it, was to release a game for under 3gb. Because sound/music is contributing the most to space it might be compressed and take a lower quality especially if a mobile release (android) does end up being worked on. I think people take file size into consideration when picking a game--I know I do. However, the game is intended to be 5 acts with each act hopefully taking around 10 hours each, amounting to 50 hours over the course of the base game. I've also planned a dlc which will add an alternate ending to the game and 2 additional acts which bridge it to the third game.
The second game in the series will be a medtroidvania. It is not a direct prequel to one but involves the 3rd main character set in a period of time before the first game. I suspect this will be more popular too because of the platforming and interactive combat.
I will post again as I approach testing milestones to invite you guys to play test it and (optionally) provide feedback and hardware specifications. If you guys can run it on a 2010 potato I think that would be really cool, personally.
**After the game releases/publishes I will be handing out 5-10 free game keys to this community, the bodhi forums, and/or the fedora forums/subreddit. That's 5 each I think.**
Alpha testers will get a volunteer/unpaid credit mention (by user name or name) in the post credits scene of the game. I also want to include an opening logo slide with the Bodhi Linux symbol (green leaf thing) and again in the post credits. Maybe it'll say "Built on Bodhi Linux with GoDot 4." And then include this in every game I make as long as I'm using bodhi.
I'll repeat this for every game I make under these circumstances. I also want to mention fedora but not super aware of what redhats licensing of it is like. But those are the only 2 distros I'm going to cook for. I think given that though pretty much any distro should be able to run the game? But I'm not gonna bother to install every distro to find out.
If you'd like to see what I'm working on feel free to join my discord. Bigotry will get you banned. Many of the users are lgbt, people of color, women, etc. None of us log into disc to read hateful vitriol. We are there to talk about vidya games and share memes.
Title
Hello bodhi community. I know you've seen a lot of me lately.
I have been working on a video game. I make the art and music and everything myself.
The reason I got back on Linux is that it's my preferred "work station" for programming projects. Which I may not be very good relative to the Linux grandmaster wizard people. But I am working on it every day and getting better every day. I don't think I'll make very much money and my end goal with indie game dev isn't to make bank--no I have a day job if that's hard to believe. My goal is to one day get on the humble bundle store and one of my games to be so good it gets into their annual charity sell. And iirc humble bundle proceits go to charity. I think it is just the goal which I set for myself even if it doesn't mean anything these days. And I don't expect to get there in my first couple of games.
I'm making the game entirely with FOSS
OS: Bodhi (ubuntu,) fedora (rhl)
Engine: godot 4
Art: Aseprite (free to compile from source; premiere pixel art software,) Photopea (free photoshop using webgl)
Music and sound: LMMS, Audacity
I'll be using the godot openGL renderer so this game should run on everything but I am not porting it to Mac as I don't own one and don't want to get one and support it. Any version released for it would be unstable. Maybe they have wine or something idk.
The game genres are psychological horror, survival, rpg. The story follows a trio as a totalitarian purge unfolds. Both fleeing from the gov and uncovering the details of a multi generational conspiracy which is in its final steps to solidify power into the hands of bad faith actors. The game features pixellated violence and explores themes of ostricism and tropes of totalitarian gov and things like lynch mobs. Darker themes are prevalent throughout
Combat plays like final fantasy 1-6, the characters have a health meter that acts both as a health bar and sanity meter. There'll be upgrade systems for character progression, item fabrication, cybernetic augmentation that affects power throughput, and "skills." Essentially the combat options are simply use power, use skill, use item.
The game is still in pre-alpha but I am working my way towards a demo as fast as I can. I need hundreds of assets per act and make maybe 3 sprites a day or 2 songs if I'm lucky. Another goal with the project, when I started it, was to release a game for under 3gb. Because sound/music is contributing the most to space it might be compressed and take a lower quality especially if a mobile release (android) does end up being worked on. I think people take file size into consideration when picking a game--I know I do. However, the game is intended to be 5 acts with each act hopefully taking around 10 hours each, amounting to 50 hours over the course of the base game. I've also planned a dlc which will add an alternate ending to the game and 2 additional acts which bridge it to the third game.
The second game in the series will be a medtroidvania. It is not a direct prequel to one but involves the 3rd main character set in a period of time before the first game. I suspect this will be more popular too because of the platforming and interactive combat.
I will post again as I approach testing milestones to invite you guys to play test it and (optionally) provide feedback and hardware specifications. If you guys can run it on a 2010 potato I think that would be really cool, personally.
**After the game releases/publishes I will be handing out 5-10 free game keys to this community, the bodhi forums, and/or the fedora forums/subreddit. That's 5 each I think.**
Alpha testers will get a volunteer/unpaid credit mention (by user name or name) in the post credits scene of the game. I also want to include an opening logo slide with the Bodhi Linux symbol (green leaf thing) and again in the post credits. Maybe it'll say "Built on Bodhi Linux with GoDot 4." And then include this in every game I make as long as I'm using bodhi.
I'll repeat this for every game I make under these circumstances. I also want to mention fedora but not super aware of what redhats licensing of it is like. But those are the only 2 distros I'm going to cook for. I think given that though pretty much any distro should be able to run the game? But I'm not gonna bother to install every distro to find out.
If you'd like to see what I'm working on feel free to join my discord. Bigotry will get you banned. Many of the users are lgbt, people of color, women, etc. None of us log into disc to read hateful vitriol. We are there to talk about vidya games and share memes.